top of page

GANGSTER

Hello, this character is based in a concept to Eran Alboher. I like to much this artist. The software used is:

 - 3D max and Zbrush for modeling and sculpting.

 - 3D max for topology and UV´s.

 - Substance painter for textures.

 - 3d max and Vray for shading and rendering.

 - Photoshop for postproduction.

I had a lot of fun making this model.

bottom of page