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GANGSTER
Hello, this character is based in a concept to Eran Alboher. I like to much this artist. The software used is:
- 3D max and Zbrush for modeling and sculpting.
- 3D max for topology and UV´s.
- Substance painter for textures.
- 3d max and Vray for shading and rendering.
- Photoshop for postproduction.
I had a lot of fun making this model.
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