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CIRCUS

Hello, In this case the model is based in a concept of Eran Alboher. I like this artist and his works is amazing.

The workflow is the same in all my works:

 -3D max and zbrush for modeling and sculpting.

 -3D max for topology and UV´s.

 -Substance painter for texture.

 -3d max and Vray for shading and rendering.

 - Photoshop for postproduction.

I hope you like it!!

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