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CIRCUS
Hello, In this case the model is based in a concept of Eran Alboher. I like this artist and his works is amazing.
The workflow is the same in all my works:
-3D max and zbrush for modeling and sculpting.
-3D max for topology and UV´s.
-Substance painter for texture.
-3d max and Vray for shading and rendering.
- Photoshop for postproduction.
I hope you like it!!
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